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	<title>Comments on: Modo script: Export As FBX</title>
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		<title>By: Anonymous</title>
		<link>http://blackish.at/blog/2009/03/modo-script-export-as-fbx.html#comment-42</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2009/03/modo-script-export-as-fbx/#comment-42</guid>
		<description><![CDATA[Thanks for this. Would be cool as button with the Unity logo next to the GoZ button.]]></description>
		<content:encoded><![CDATA[<p>Thanks for this. Would be cool as button with the Unity logo next to the GoZ button.</p>
]]></content:encoded>
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		<title>By: chad</title>
		<link>http://blackish.at/blog/2009/03/modo-script-export-as-fbx.html#comment-25</link>
		<dc:creator><![CDATA[chad]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2009/03/modo-script-export-as-fbx/#comment-25</guid>
		<description><![CDATA[thx for explaining how to set it up, hadn&#039;t done any of that before.]]></description>
		<content:encoded><![CDATA[<p>thx for explaining how to set it up, hadn&#8217;t done any of that before.</p>
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		<title>By: Scott</title>
		<link>http://blackish.at/blog/2009/03/modo-script-export-as-fbx.html#comment-24</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 04:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2009/03/modo-script-export-as-fbx/#comment-24</guid>
		<description><![CDATA[Thanks for sharing! We just started to evaluate Unity.]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing! We just started to evaluate Unity.</p>
]]></content:encoded>
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		<title>By: col000r</title>
		<link>http://blackish.at/blog/2009/03/modo-script-export-as-fbx.html#comment-23</link>
		<dc:creator><![CDATA[col000r]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 02:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2009/03/modo-script-export-as-fbx/#comment-23</guid>
		<description><![CDATA[pretty much everything other than the geometry and the basic texture setup gets lost... you lose all selection sets, render outputs, shader setups, instances, etc... so yeah, for modeling, FBX should be fine, but if you&#039;re baking textures for example... all the necessary stuff just isn&#039;t saved in FBX...]]></description>
		<content:encoded><![CDATA[<p>pretty much everything other than the geometry and the basic texture setup gets lost&#8230; you lose all selection sets, render outputs, shader setups, instances, etc&#8230; so yeah, for modeling, FBX should be fine, but if you&#8217;re baking textures for example&#8230; all the necessary stuff just isn&#8217;t saved in FBX&#8230;</p>
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		<title>By: Hanford</title>
		<link>http://blackish.at/blog/2009/03/modo-script-export-as-fbx.html#comment-22</link>
		<dc:creator><![CDATA[Hanford]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 02:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2009/03/modo-script-export-as-fbx/#comment-22</guid>
		<description><![CDATA[I use modo and I save my models as FBX and have never seen anything missing when I re-open them. &lt;br/&gt;&lt;br/&gt;What&#039;s not supported? It seems to work fine for me!]]></description>
		<content:encoded><![CDATA[<p>I use modo and I save my models as FBX and have never seen anything missing when I re-open them. </p>
<p>What&#8217;s not supported? It seems to work fine for me!</p>
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