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	<title>Comments on: GameDev Audio Workflow</title>
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		<title>By: col000r</title>
		<link>http://blackish.at/blog/2011/10/gamedev-audio-workflow.html#comment-95</link>
		<dc:creator><![CDATA[col000r]]></dc:creator>
		<pubDate>Wed, 19 Oct 2011 06:17:50 +0000</pubDate>
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		<description><![CDATA[you call this less sophisticated? :)]]></description>
		<content:encoded><![CDATA[<p>you call this less sophisticated? :)</p>
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		<title>By: gottfired</title>
		<link>http://blackish.at/blog/2011/10/gamedev-audio-workflow.html#comment-94</link>
		<dc:creator><![CDATA[gottfired]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 12:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/2011/10/gamedev-audio-workflow/#comment-94</guid>
		<description><![CDATA[Nice. My current workflow is a lot less sophisticated :) I am doing a multimedia slide show for iOS. I&#039;ve written an editor in Python where I can directly record each sample and associate it with the correct slide and playback time. If I do multiple takes then the editor always uses the last take, but keeps a history of all previous ones. After I&#039;m done with recording I batch process everything in Audacity for cleanup, compression, etc. Then I use a shell script to convert to the final iOS format. The playback timing of slides, music, speech, etc. is all controlled by an xml file exported by the editor.]]></description>
		<content:encoded><![CDATA[<p>Nice. My current workflow is a lot less sophisticated :) I am doing a multimedia slide show for iOS. I&#39;ve written an editor in Python where I can directly record each sample and associate it with the correct slide and playback time. If I do multiple takes then the editor always uses the last take, but keeps a history of all previous ones. After I&#39;m done with recording I batch process everything in Audacity for cleanup, compression, etc. Then I use a shell script to convert to the final iOS format. The playback timing of slides, music, speech, etc. is all controlled by an xml file exported by the editor.</p>
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