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	<title>Comments on: Android</title>
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		<title>By: col000r</title>
		<link>http://blackish.at/blog/2012/07/android.html#comment-267</link>
		<dc:creator><![CDATA[col000r]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 10:43:51 +0000</pubDate>
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		<description><![CDATA[As long as unity doesn&#039;t provide a way to split the apk, I&#039;d have to get an Android Pro license to use asset-bundles and make a separate project with just the basic game that loads in all the Voiceover-files from an AssetBundle. Too much hassle for something that&#039;s just for one store... It would make sense if I had localized Audio, then I could have one AssetBundle per language and you could load just the ones you want, but for that I&#039;d need a bigger audience and a bigger budget... :)]]></description>
		<content:encoded><![CDATA[<p>As long as unity doesn&#8217;t provide a way to split the apk, I&#8217;d have to get an Android Pro license to use asset-bundles and make a separate project with just the basic game that loads in all the Voiceover-files from an AssetBundle. Too much hassle for something that&#8217;s just for one store&#8230; It would make sense if I had localized Audio, then I could have one AssetBundle per language and you could load just the ones you want, but for that I&#8217;d need a bigger audience and a bigger budget&#8230; :)</p>
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		<title>By: Nicolas CHALLEIL</title>
		<link>http://blackish.at/blog/2012/07/android.html#comment-266</link>
		<dc:creator><![CDATA[Nicolas CHALLEIL]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 10:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://blackish.at/blog/?p=330#comment-266</guid>
		<description><![CDATA[http://android-developers.blogspot.fr/2012/03/android-apps-break-50mb-barrier.html

the two negative points are gone away ;)]]></description>
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<p>the two negative points are gone away ;)</p>
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