It would be too much to say that I wrote this shader, but I did just assemble it from pieces of other shaders. Anyway…
Here’s an additive shader that takes a color and a texture.
Shader "Additive Texture with Color" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Texture", 2D) = ""
}
SubShader {
Tags {Queue = Transparent}
Blend One One
ZWrite Off
Pass {
SetTexture[_MainTex] {
constantColor [_Color]
Combine texture * constant
}
}
}
}







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