Modo: Push towards Mesh Constraint

I knew I had seen this in a video somewhere and had tried it before, but now that I needed it, I just couldn’t figure out how to do it. (And I couldn’t find the video anymore either) So it took a while, but I got it to do what I wanted it to in the end:

I had a sculpted asteroid and a simple sphere and I wanted the sphere to match the asteroid as closely as possible. This is how it works:

  • Make the highpoly mesh be the background
  • Under Snapping select Constrain to: Background
  • Use the Push Tool (under Deform) on the Sphere to push it towards the constraint
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