Animating Cameras in Modo for Unity

There might be a better way, but this is how I’m doing it right now:

  • Set up a scene with a little mesh and a camera parented to that mesh.
  • Match the camera settings in modo and unity (Since cameras take Field of View in unity and Focal Length in modo, you might want to look at this converter)
  • Animate not the camera but the little mesh
  • Export the scene as FBX and import it into unity
  • Put a camera on the little mesh, set the y-rotation to 180

Ideas for the future: Test if it would work to just animate the camera and after importing into unity replace the now empty camera-item with an actual camera that has the same name…

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