NEW ORBIT is now available for iOS! Get it here on the AppStore!
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About col000r
Markus Hofer
Indie Game Developer
Austria, Europe -
RECENT POSTS
- Moving
- Moving Oculus Home
- The dark side of VR
- The cloud
- Host a TNet server on Amazon EC2
- Tales from the Museum of Unnecessary Purchases: Komplete 9 on OS X 10.6.8
- A Rant: Software updates. What will they screw up this time?
- Unity: Log AnimationCurves
- Unity: Creating an Installer
- Making InControl work with NGUI
- Additive Shader
- Unity: Building for Android
- Kickstarter
- Unity: Marking classes or functions as Obsolete
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Why the Unity subscription model isn’t good for
anyonemost people
2 Comments
I am curious: what formula do you use to calculate the force of gravity? It can’t be inverse square or the orbit wouldn’t precess that quickly.
Awesome game! I can’t wait to see more!
It’s newton’s laws with a twist. :)