2010 has been a pretty damn good horrible year for me.
Age of Curling sold extremely well (at least for a game about curling), I got married, became a father, moved to the countryside and learnt that I’d have to undergo brain surgery again.
The year started out with me working on a prototype for the next Battle Bears game for Skyvu and releasing a PC/MAC port of Age of Curling. I knew I didn’t want to do all the coding on another BB game all by myself, so I got some very competent help, and a couple of weeks later, when I learnt that my brain was acting up again, I left it for him to finish and took a long while off to prepare for the baby and nurture a well-deserved depression. (You know, I kept telling people that I’d rather kill myself than go through that again, but now that I was about to be married – with a child on the way – it was no longer that simple… but well, I guess it never actually is that simple anyway…)
Eventually I managed to convince myself that it could be much worse and at least this time I’ll be prepared for what’s to come. And so I got back to work and started working on some prototypes… Most notably (as in: I hope to finish this one someday) a SciFi adventure.
When the baby came I took a few weeks off to support my wife, and afterwards I didn’t want to start any big projects because I though I was going to be called in for the operation any day. So I started working on smaller stuff and reusable pieces and that’s how GameAssets.net happened.
When it became apparent that the OP wasn’t going to happen in 2010, I finally decided to start fulltime work on a new game. And this is where I am now. Working fulltime on a new game.
My super-secret plans for 2011? Embrace open development, finish the new game, survive, recover and maybe even finish another new original game after that.