2010 has been a pretty damn good horrible year for me.
Age of Curling sold extremely well (at least for a game about curling), I got married, became a father, moved to the countryside and learnt that I’d have to undergo brain surgery again.
The year started out with me working on a prototype for the next Battle Bears game for Skyvu and releasing a PC/MAC port of Age of Curling. I knew I didn’t want to do all the coding on another BB game all by myself, so I got some very competent help, and a couple of weeks later, when I learnt that my brain was acting up again, I left it for him to finish and took a long while off to prepare for the baby and nurture a well-deserved depression. (You know, I kept telling people that I’d rather kill myself than go through that again, but now that I was about to be married – with a child on the way – it was no longer that simple… but well, I guess it never actually is that simple anyway…)
Eventually I managed to convince myself that it could be much worse and at least this time I’ll be prepared for what’s to come. And so I got back to work and started working on some prototypes… Most notably (as in: I hope to finish this one someday) a SciFi adventure.
When the baby came I took a few weeks off to support my wife, and afterwards I didn’t want to start any big projects because I though I was going to be called in for the operation any day. So I started working on smaller stuff and reusable pieces and that’s how happened.
When it became apparent that the OP wasn’t going to happen in 2010, I finally decided to start fulltime work on a new game. And this is where I am now. Working fulltime on a new game.
My super-secret plans for 2011? Embrace open development, finish the new game, survive, recover and maybe even finish another new original game after that.
Bookmark the permalink. Follow any comments here with the RSS feed for this post. Trackbacks are closed, but you can post a comment.


    phelgo on January 24, 2011 at 15:43 | Permalink

    I wish you all the best. Keep going :)

    Anonymous on January 25, 2011 at 00:27 | Permalink

    Thanks for the tips and things on your blog, and good luck with everything!

    Elamiz on February 3, 2013 at 18:06 | Permalink

    Hello,i am a Multimedia student from Hong Kong,i am a beginner of using unity and i want to create a game just like curling for school project.As i don’t know too much,i try to find some tutorial for creating curling game of unity but i can’t find any suitable.I don’t know what elements needed, such as the part of physics(how to set throwing rocks out,how to make friction of the curling rock,epending on its rotation — curl, or bend, one way or another,how much or little a rock curls or bends, depends largely on the different conditions of the playing surface.) Can you give me some suggestions for finding any resources?
    Thank you!

Post a Comment

Your email is never published nor shared. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>