And this is why I needed that shader. Lightmapped rotating planets where the lightmap rotates in the opposite direction of the mesh (I’m animating the TextureOffset of the Material)
it's an embedded quicktime mov. I finally gave up on the crappy blogger video upload. it cut my 14 sec video down to 1 sec… but a black box isn't so nice either, might have to keep looking for a better solution… :)
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I see a black box. did you maybe forget something here? ;-)
cool! thanks for sharing
it's an embedded quicktime mov. I finally gave up on the crappy blogger video upload. it cut my 14 sec video down to 1 sec… but a black box isn't so nice either, might have to keep looking for a better solution… :)
About col000r
Markus HoferIndie Game Developer
Austria, Europe
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NEW ORBITAge of Curling
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