Life was easier 3 years ago. You would release a game to the AppStore, people could easily sort by release date, see what’s new and buy your game. And even afterwards they could just search for a keyword and find your app because the whole place wasn’t totally overcrowded yet. And your chances of getting reviewed were decent too… It’s different now.
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About col000r
Markus Hofer
Indie Game Developer
Austria, Europe -
RECENT POSTS
- Moving
- Moving Oculus Home
- The dark side of VR
- The cloud
- Host a TNet server on Amazon EC2
- Tales from the Museum of Unnecessary Purchases: Komplete 9 on OS X 10.6.8
- A Rant: Software updates. What will they screw up this time?
- Unity: Log AnimationCurves
- Unity: Creating an Installer
- Making InControl work with NGUI
- Additive Shader
- Unity: Building for Android
- Kickstarter
- Unity: Marking classes or functions as Obsolete
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Why the Unity subscription model isn’t good for
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